Pedestrians get in shapes
Short description of suggestion
The default shape of agents is
In some models, the ellipse' semi-axes are chosen in a way, that we can even simulate indirectly
It should be important to make proper (distance)calculations based on the agent's shape.
Why would the enhancement be useful
The "hack" explained above comes at cost: Ellipse-calculations are expensive. So even, if the agents are circles, still expensive ellipse-functions e.g. for distance calculations are called.
Besides, it is important to be able to compare in a reproducible way the different possible shapes.
I suggest to introduce a class
shape. Every agent has a
shape. From this class derive two classes:
Other sub-classes can follow.