... | @@ -27,14 +27,14 @@ In the section of the chosen model the direction strategy should be specified as |
... | @@ -27,14 +27,14 @@ In the section of the chosen model the direction strategy should be specified as |
|
|
|
|
|
with *num* a positive integer.
|
|
with *num* a positive integer.
|
|
|
|
|
|
The majority of the strategies define how a pedestrian crosses a line $$L = [P_1, P_2]$$. Possible values are:
|
|
The majority of the strategies define how a pedestrian crosses a line $`L = [P_1, P_2]`$. Possible values are:
|
|
|
|
|
|
1. The direction of the pedestrian is towards the middle of $$L$$ ($$\frac{P_1+P2}{2}$$)
|
|
1. The direction of the pedestrian is towards the middle of $`L`$ ($`\frac{P_1+P2}{2}`$)
|
|
|
|
|
|
2. The direction is given by the nearest point on $$L$$ to the position of the pedestrian.
|
|
2. The direction is given by the nearest point on $`L`$ to the position of the pedestrian.
|
|
$$L$$ is shorten by 20 cm.
|
|
$`L`$ is shorten by 20 cm.
|
|
|
|
|
|
3. If the nearest point of the pedestrian on the segment line $$L$$ is outside the segment, then chose the middle point as target.
|
|
3. If the nearest point of the pedestrian on the segment line $`L`$ is outside the segment, then chose the middle point as target.
|
|
Otherwise the nearest point is chosen.
|
|
Otherwise the nearest point is chosen.
|
|
|
|
|
|
4. This strategy is still beta. It assumes that the simulation scenario has no loops or U-shaped corridors.
|
|
4. This strategy is still beta. It assumes that the simulation scenario has no loops or U-shaped corridors.
|
... | @@ -61,7 +61,7 @@ https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b0193 |
... | @@ -61,7 +61,7 @@ https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b0193 |
|
|
|
|
|
The router __must__ provide intermediate targets for every agent, the target being in the same room.
|
|
The router __must__ provide intermediate targets for every agent, the target being in the same room.
|
|
|
|
|
|
The projection of the room onto the ($$x,\, y$$)-plane must be non-overlapping!
|
|
The projection of the room onto the ($`x,\, y`$)-plane must be non-overlapping!
|
|
|
|
|
|
* 9: This strategy uses a floor field collection for each subroom. (__broken__)
|
|
* 9: This strategy uses a floor field collection for each subroom. (__broken__)
|
|
|
|
|
... | @@ -69,7 +69,7 @@ https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b0193 |
... | @@ -69,7 +69,7 @@ https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b0193 |
|
|
|
|
|
The router __must__ provide intermediate targets for every agent, that target being in the same subroom.
|
|
The router __must__ provide intermediate targets for every agent, that target being in the same subroom.
|
|
|
|
|
|
The projection of the room onto the ($$x,\, y$$)-plane must be non-overlapping!
|
|
The projection of the room onto the ($`x,\, y`$)-plane must be non-overlapping!
|
|
|
|
|
|
---
|
|
---
|
|
|
|
|
... | | ... | |