wall makes goal unreachable
I produced a basic example of two almost similar geometries with subrooms on two levels. The only difference is that in geometry A, a wall is placed between an exit transition and the goal on a different level of the building. In geometry B this wall was moved elsewhere.
It seems that because of this wall pedestrians can't reach their goal in geometry A, where as they do find a route in geometry B.
Steps to reproduce
Run or visualize the provided examples.
Pedestrian leaves the building in both geometries.
pedestrian leaves the building in geometry B.
pedestrian doesn't find a route in geometry A.
ERROR: ffRouter: unknown/unreachable goalID: 2 in FindExit(Ped)
ERROR: VelocityModel::Init() cannot initialise route. ped 1 is deleted in Room 1 4.
Inifile + Geometry + logs file to reproduce bug
Example A (not working):
Example B (working)