Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
JPScore
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
92
Issues
92
List
Boards
Labels
Service Desk
Milestones
Merge Requests
3
Merge Requests
3
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Incidents
Environments
Packages & Registries
Packages & Registries
Container Registry
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
JuPedSim
JPScore
Commits
4f924e44
Commit
4f924e44
authored
Jul 24, 2015
by
Mohcine Chraibi
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Reduce the rate of velocity decrease in stairs
parent
b13c6d4f
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
15 additions
and
11 deletions
+15
-11
inputfiles/Max/raum0_sub11_sub_10.xml
inputfiles/Max/raum0_sub11_sub_10.xml
+2
-2
pedestrian/Pedestrian.cpp
pedestrian/Pedestrian.cpp
+13
-9
No files found.
inputfiles/Max/raum0_sub11_sub_10.xml
View file @
4f924e44
...
...
@@ -88,8 +88,8 @@ xsi:noNamespaceSchemaLocation="http:xsd.jupedsim.org/jps_ini_core.xsd">
<group
group_id=
"7"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"7"
number=
"0"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"60"
/>
<group
group_id=
"8"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"8"
number=
"0"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"60"
/>
<group
group_id=
"9"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"9"
number=
"0"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"60"
/>
<group
group_id=
"10"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"10"
number=
"10"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"
6
0"
/>
<group
group_id=
"11"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"11"
number=
"10"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"
6
0"
/>
<group
group_id=
"10"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"10"
number=
"10"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"
2
0"
/>
<group
group_id=
"11"
agent_parameter_id=
"1"
room_id=
"0"
subroom_id=
"11"
number=
"10"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"
2
0"
/>
<!-- U8 -> U9 -->
<group
group_id=
"12"
agent_parameter_id=
"1"
room_id=
"1"
subroom_id=
"0"
number=
"0"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"60"
/>
<group
group_id=
"13"
agent_parameter_id=
"1"
room_id=
"1"
subroom_id=
"1"
number=
"0"
goal_id=
"-1"
router_id=
"1"
pre_movement_mean=
"60"
pre_movement_sigma=
"60"
/>
...
...
pedestrian/Pedestrian.cpp
View file @
4f924e44
...
...
@@ -95,7 +95,6 @@ Pedestrian::Pedestrian()
_agentsCreated
++
;
//increase the number of object created
}
Pedestrian
::
Pedestrian
(
const
StartDistribution
&
agentsParameters
,
Building
&
building
)
:
_age
(
agentsParameters
.
GetAge
()),
_gender
(
agentsParameters
.
GetGender
()),
...
...
@@ -401,7 +400,7 @@ double Pedestrian::GetV0Norm() const
// fprintf(stderr, "%f %f front [%f, %f] nav [%f, %f] dist=%f, iniDist=%f\n", delta, ped_elevation, _lastPositions.front()._x, _lastPositions.front()._y, _navLine->GetCentre()._x, _navLine->GetCentre()._y, distanceToTarget, iniDistanceToTarget);
// we are walking on an even plane
//TODO: move _ellipse.GetV0() to _V0Plane
if
(
fabs
(
delta
)
<
J_EPS
){
...
...
@@ -410,7 +409,10 @@ double Pedestrian::GetV0Norm() const
}
// we are walking downstairs
else
{
double
c
=
9.0
;
// should be chosen so that the func grows fast (but smooth) from 0 to 1
double
c
=
1.0
;
// c should be chosen so that the func grows fast (but smooth) from 0 to 1
// However we have to pay attention to tau. The velocity adaptation
// from v to v0 in the driven force takes tau time.
double
f
;
// f in [0, 1]
if
(
delta
<
0
)
{
...
...
@@ -423,10 +425,10 @@ double Pedestrian::GetV0Norm() const
else
if
(
sub
->
GetType
()
==
"idle_escalator"
){
speed_down
=
_V0IdleEscalatorDownStairs
;
}
if
(
_id
==-
47
)
printf
(
"DOWN max_e=%f, z=%f, f=%f, v0=%f, v0d=%f, ret=%f
\n
"
,
maxSubElevation
,
ped_elevation
,
f
,
_ellipse
.
GetV0
(),
_V0DownStairs
,
(
1
-
f
)
*
_ellipse
.
GetV0
()
+
f
*
speed_down
);
// fprintf(stderr, "%f %f %f %f\n", pos.GetX(), pos.GetY(), ped_elevation, (1-f)*_ellipse.GetV0() + f*speed_down);
// getc(stdin);
// if(_id==-9
)
// printf("%f DOWN max_e=%f, z=%f, f=%f, v0=%f, v0d=%f, ret=%f\n", _globalTime
, maxSubElevation, ped_elevation, f, _ellipse.GetV0(), _V0DownStairs, (1-f)*_ellipse.GetV0() + f*speed_down);
//
//
fprintf(stderr, "%f %f %f %f\n", pos.GetX(), pos.GetY(), ped_elevation, (1-f)*_ellipse.GetV0() + f*speed_down);
//
// getc(stdin);
return
(
1
-
f
)
*
_ellipse
.
GetV0
()
+
f
*
speed_down
;
}
//we are walking upstairs
...
...
@@ -441,8 +443,10 @@ double Pedestrian::GetV0Norm() const
else
if
(
sub
->
GetType
()
==
"idle_escalator"
){
speed_up
=
_V0IdleEscalatorUpStairs
;
}
if
(
_id
==-
47
)
printf
(
"UP min_e=%f, z=%f, f=%f, v0=%f, speed_up=%f, ret=%f
\n
"
,
minSubElevation
,
ped_elevation
,
f
,
_ellipse
.
GetV0
(),
speed_up
,
(
1
-
f
)
*
_ellipse
.
GetV0
()
+
f
*
speed_up
);
// if(_id==2){
// printf("%f UP min_e=%f, z=%f, f=%f, v0=%f, speed_up=%f, ret=%f, v=%f\n", _globalTime , minSubElevation, ped_elevation, f, _ellipse.GetV0(), speed_up, (1-f)*_ellipse.GetV0() + f*speed_up, GetV().Norm());
// fprintf(stderr, "%f %f %f %f\n", _globalTime, _ellipse.GetV0(), (1-f)*_ellipse.GetV0() + f*speed_up, GetV().Norm());
// }
// fprintf(stderr, "%f %f %f %f\n", pos.GetX(), pos.GetY(), ped_elevation, (1-f)*_ellipse.GetV0() + f*speed_up);
// getc(stdin);
return
(
1
-
f
)
*
_ellipse
.
GetV0
()
+
f
*
speed_up
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment